4 Meta's Perceived-Value Pricing Model
Pricing Method Meta uses the standard pricing method for online ads, the Cost per
Thousand Impressions or CPM (impressions are full ads shown on a page)
Product Offering Meta has developed a distinct product for each of the 4 stages of what
we can call the customer's own value chain:
. Stage 1 - Advertising This first stage covers the entire ad campaign process, from content
development to ad placement. On the graph, on the first bar, Brand Awareness, we wee
a CPM of $3 per thousand impressions
. Stage 2 - Analytics This second stage involves the data collection and analysis on the
customer's customers's buying habits based on their demographic profile. On the graph,
the 2nd and 3rd bars, Video Views and Traffic, we see CPMs respectively of $4 and $6
. Stage 3 - Engagement This third stage concerns the clicks the customer's customers make
to open up the ad or access the customer's website. The customer immediately engages
by making contact, online and/or physically, with his prospects. On the graph, it is
not clearly shown, since it cust across the analytics and as describe below, the sales
conversion stages
. Stage 4 - Sales Conversion This last stage is the most important, when the customer's
customers finally make the decision to buy the product. On the graph, on the last 4 bars,
Category Sales, App Installs, Conversions, Lead Generation, we see much higher CPMs,
respectively of $11, $15, $17, and $25, reflecting the higher prices Meta charges reflecting
what customers are willing to pay for products they perceive to be of higher value
Perceived-Value Pricing Kotler calls the type of pricing Meta applies, perceived-value
pricing, where prices are scaled up based on a customer's perceived value. On the graph,
we clearly see that the highest generic value is given when a sale is made, at the final
sales conversion stage
3 Meta's Market Opportunities
If we use Ansoff's product-market expansion grid, we can say that Meta is pursuing,
through the Metaverse, a typical "new product-current market" strategy, by offering its
new products to the 5 current markets, which are its core Social Media and 4
well-established markets it wants to enter, namely the Consumer, Business, Gaming, and
Fintech markets. As listed below, of these 5 generic markets, there's a total of 6 target
markets, 5 of which are entirely new busineses with new economic and revenue models
Meta must put in place and operate:
Meta's 5 Businesses As the table below shows, Meta will have 5 businesses serving
its core Social Media market as well as the Consumer, Business, Gaming NFT
and Fintech markets
Meta's 6 Target Markets The 6 markets Meta is targeting are the following:
. the Social Media market which will continue to be its core business and cash cow.
In the near future, we believe Meta will most likely operate 2 social media platforms
On the one hand, what it calls its "family of apps", namely Facebook, FB Messenger,
Whatsapp, Instagram, will serve a mature market, comprised of users who do not want
to change their habits. With their total customer base of 3.9B MAU users, ad revenue
totaling $117B in 2021, and still room to grow, these platforms will continue to be
nurtured
On the other hand, with its Metaverse Horizon platforms, it is targeting what will be
the most important demographic group over the next 10 years, the Millenials and the
Gen Zs. The key innovation Meta brings is to provide this younger and more digitally
literate group of users with the type of easy-to-use no-code/low code tools to help them
create their own platforms, either as their own social media platforms, or as we saw
earlier with Wendy's, as their own business platforms. There were some 10 000 such
platforms, which it calls "worlds", which have been created since Horizon Worlds was
launched in September 2021.
To the above horizontal approach, Meta has created a number of vertical platforms
to serve the following target markets it wants to enter:
. the Business market, now dominated by Microsoft and Slack. Meta's products are Meta
Workplace and Horizon Workrooms for the Office market, Meta Portal for the Video
and Meta Novi for the Digital Payment market, Horizon Home for the remote work market.
There is also the need to be backward integrated with a Cloud Infrastructure platform, to
compete against Amazaon's AWS, Microsoft's Azure, and Google's Cloud Platform
Part of the broader Consumer Market:
. the Retail market, where physical and online stores seamlessly interact. It is dominated by
Amazon, Walmart, Apple, Shopify, and the major retail chains. Meta's products are Horizon
Venues and Horizon Worlds which is both a socal and ecommerce platform (Wendy's joined)
. the Smart Home and Smart TV market, through its Meta Portal app and platform, to go
against Disney, Netflix and the powerful MSO's such as Comcast and AT&T
. the Gaming NFT market, through its Horizon Worlds platforms and Oculus 3D AR/VR
headset, to go against Microsoft's Acitivision Blizzard online games and Xbox consoles
. the Fintech market, through its Meta Novi product, as an alternative to Apple Pay and Google Pay
Meta's 4 Revenue Models Firstly, Meta will most likely extend its formidable ad tracking
engine, which in fact tracks users' searches, to help it sell its new Metaverse products, by
adding search features adapted to each of its new platforms, such as a product search
engine on its eCommerce platform, Horizon Venues. Secondly, it will put in place new
dynamic pricing, billing and payment systems, based on the following revenue models:
. the advertising revenue model for its existing family of apps, catered to its core
consumer social media market, from which it generated $117B of revenue in 2021
. the transactional revenue model for its eCommerce platform, catered to the
consumer market, which is dominated by Amazon
. the subscription revenue model for its new products and platforms, catered to the
business market
. a hybrid transactional and subscription revenue model for its Horizon Worlds gaming
platform, in which it will fit its NFT offering, as well as for its Smart home and Smart
TV market
1 The New OmniChannel - Metaverse vs NFT
After eCommerce with Amazon, search with Google, social media with Facebook, video
sharing with Google's YouTube, video streaming with Netflix, and Cloud data centers
with Rackspace, all of which are standalone marketing channels, we are witnessing the
emergence of what could be the first truly interconnected Internet omnichannel,
The Metaverse, engaging, as first movers, an incumbent, Meta, and a challenger, the NFTs
Monetization However, bottom line, the Metaverse is another one of those monetization opportunities which have brought riches to the IT industry over the last 60 years. There
was IBM's leasing of its mainframe computers, followed by Microsoft's and Apple's
licensing of software that was previously given out for free, then the Cloud's annual
subscription payment for apps we previously bought comparatively much cheaper once
every 5 years
The New Product With computer hardware, software, and services thus fully monetized
and guaranteeing a greater, more steady and recurring stream of revenue ($5T to $6T
per annum), in the Metaverse, the IT industry is once more on the war path, this time
to monetize what has only been very partially monetized, digital media content, or what
is now known as digital assets
The New Product Market So-called commercial audiovisual companies selling on the
Web digital assets, that is, digital images and videos, have been around for some time.
Probably the biggest among them, Getty Images, already generates some $800M a year of
revenue and is estimated to be worth $5B. Yet, the addressable market for digital assets
can now be much further expanded many times over, by developing entirely new
products and platforms, made possible by a spate of relatively new Internet, Web, and
Cloud technologies introduced over the last few years
The New Technologies Before Meta, the first Metaverse companies, the NFTs, beginning
with Roblox, realized as far back as the mid-2000s that their mastery of the recently
introduced and more powerful Internet network (4G then 5G), Cloud data centers, and
user-friendly programming tools would enable them to develop a more complete market
offering (see Technologies page)
The New Product Market Channel Somehow overlooked by the incumbents, the NFTs
developed an integrated platform that could not only distribute and sell digital assets
downstream but also provide upstream the self-service no code tools for users to create
their own original digital assets. The NFTs were able to get ample financing from VC
and PE funds to scale up their full-service platforms
The NFTs' Marketing Plan The NFTs applied the marketing mix's 4Ps as follows:
Price Their insight was that if they could package and label digital objects as works of
art, giving customers the impression that they are worth much more than what they're
really worth, they could charge a much higher price. Finding a way to guarantee the
"authenticity" of these works of art was therefore absolutely key. They did not need to
look very far to find it, since the cryptography technology powering their own platforms,
blockchain, was ideally suited to generate and assign a highly secure digital signature,
the NFT token, to each digital object they carried
Product So that users can make the most original digital objects, they put at their
disposal the learning and tool kits, which have been extensively used by the online
gaming industry and movie studios to make their 3D animated cartoons and 2D/3D
AR/VR digital objects. One such digital object, an extreme case, was a collage of 5000
jpeg images put together by the artist Beeple, which sold for $69M at a Christie's
auction
Place The smaller NFT platforms operate either as developer platforms where users can
create their digital objects, or as buy-and-sell marketplaces . The bigger, more established
platforms, like OpenSea, operate both
Promotion One is always in awe of how the NFTs have so effectively advertised on the
Web, receiving billions of hits on Google Search alone. Likewise for Meta's media blitz
Even if the NFTs will fix their offering's few remaining flaws (the price volatility of the
currency of payment, cryptocurrencies, cybersecurity issues related to the on-site file storage
of both cryptocurrencies and digital objects, getting the marketing plan right with the 4 Ps
is only a first step. The next step is to develop a competitive strategy, using Porter's 5-Forces
model. This is where Meta, owing to the overwhelming resources they can bring to bear to
overtake the market with a similar product substitute, may have a head start over the NFTs
5 Meta's Cash Position
A quick reading of Meta's SEC 10-K filing for 2021 shows in fact that it is still a very healthy
company, able to sustainably generate enough cash to finance its strategic realignment:
Cash Meta's 2021 free cash flow reached nearly $40B. Its cash in hand including marketable
securities was at $48B. Most importantly, had it not spent $45B to buy back its stock, its
cash position would have totaled a whopping $93B. In short, it has more than enough
cash to finance its Metaverse project, in which it expects to invest nearly $40B in 2022
Cash Cow Meta's cash cow, its "Family of Apps" business, comprised of Facebook,
Messenger, Whatsapp and Instagram, still accounts for 98% of total revenue of $118B
with the remaining 2% coming from its "Reality Labs" AR/VR Oculus headset business.
Meta's ad revenue drivers are its 3.9B monthly average users (MAUs), daily average users
(DAUs), and the DAU/MAU ratio, or more precisely the communities to which they
belong and the amount of commerce they engage in online. The bigger the size of these
communities and the more they shop, the more advertising Meta can sell. This is what
happened in 2021, when Meta's revenue per user, the ARPU, increased by 50% compared
to that of March 2020 during the lockdown. We think that what Meta is aiming to achieve
with the Metaverse is to directly sell and advertise more on these communities and
commerce platforms, by transformingwhat is its franchise, its social media platform, into
a Metaverse platform
6 Meta's Financial Performance - Applying EVA
Reporting Constraints Meta's consolidated Q1 2022 P&L shows a 38% increase in
operating expenses compared to the previous year, from $9.7B in Q1 2021 to $13.4B
in Q2 2022, while revenue increased 7%. This resulted in a decrease in Meta's
operating margin to 31%, from 38% the year before, already skewed by an increase
in Metaverse spending. Its historical operating margin, as a rule of thumb, has
always been in the 50%, that is, before it started to overspend to develop its Metaverse
project beginning in 2021
However, if we deduct those expenses which are linked to the Metaverse, we should
come to its traditional operating margin of 50% or $14B instead of the $8.5B it was
forced to report to the SEC, in compliance with GAAP standards
As proposed by EVA (Economic Value Added), those operating expenses linked to
the Metaverse, should be capitalized over multiple years, the same way we capitalize
fixed assets, whose life exceeds a year. Based on this measurement, Meta wins
hands down
All told, by its willingness to sacrifice short-term paper results for real long-term
gains, Meta is pursing the right strategy
Capital Markets Behavior What's ironic is that in spite of this unfavorable reporting
of its operating expenses, its stock price shot up by 20% after the Q1 2022 earnings
release, after plunging by 50% on the heels of the full year 2021 earnings release,
which reported a 37% increase in both revenue and operating margin. It was the
massive sell-off, possibly by small investors, which is behind the price drop
Market Behavior What the 10-K SEC report also shows is an increase in the number
of users in the Asia-Pacific region, whose penetration rate is 63% compared to the 73%
of the more mature NA region. The only performance metric that counts is not the
increase in the number of users (in MAUs, DAUs variants) for all of Meta's regional
markets, but for that market where the penetration rate is still low, that is, in the Apac
region

Case Study
Customer Engagement & Sales Conversion
(higher CPM)
2 Meta's CompetitiveThreats
Meta's Competitive Advantage The underlying Open Source technologies (blockchain, 3D
AR/VR, Unix, Java,...) being the same and freely accessible, where the big predators,
beginning with Meta, have a competitive advantage over their smaller NFT rivals is in
both the money and customer base they have:
. their cash holdings in the tens of billions of dollars, generated by their cash cows, can
be spent to jumpstart product development and to wage a protracted marketing
campaign to wear out their smaller NFT competitors
. their customer base of billions of users are always receptive to try out the type of high
quality products they are accustomed to getting from them
Meta's New Product Lineup Each Metaverse platform Meta has created, under the Horizon
brand, could compete directly against the major Internet companies: Horizon Venues
against Amazon in eCommerce, Horizon Workrooms against Microsoft's MS Office and
Dynamics platforms, and Horizon Worlds in gaming, where NFTs will first be offered
Meta's Current Competitor There are 2 distinct products, which have been developed to
serve this new channel: NFT Blockchain platforms and Meta's Metaverse platforms.
Although both are essentially powered by the same underlying Internet, Web and Cloud technologies as we will see throughout this page, both platforms have developed distinct
market offerings, in order to serve their respective target markets. See point 3 below for
a complete description of Meta's target markets
Meta's Future Competitors It will not be long before the major Internet companies will
come up with their own Metaverse offerings, which they will adapt to their respective
businesses
For example, Microsoft has added what it calls a Metaverse layer to its Office 365 with
Mesh and Dynamics 365 with Connected Space. It has acquired Activision Blizzard for $69B
to position itself in the biggest Metaverse market, the online gaming market. There
is also Elon Musk's buyout offer of Twitter for $43B to enter the Metaverse market
Even if Meta has developed its Metaverse products, it still needs to develop the businesses,
still relatively new to them, around its Horizon Venues platform to compete against
Amazon's $468B eCommerce business, around its Horizon Workrooms platform to
take on Microsoft's $168B Enterprise business, around its Horizon Worlds platform to
go against the entire MMORPG gaming industry, around its Smart Home Meta Portal
platform to go against the Smart Home/Smart TV industry
Meta will go after that part of the market which has not yet been tapped, but so will these
companies
Advertising & Analytics
(lower CPM)
Social Media Market
(market Leader)
SOCIAL MEDIA
Facebook, Instagram, Messenger,
Elements Of Meta's Business Strategy
Consumer Market
(market Challenger)
RETAIL
Horizon Venues*, Horizon Worlds*
SMART HOME & TV
Meta Portal***
Business Market
(market Challenger)
BUSINESS
Meta Workplace**
Horizon Workroom*
Horizon Home (remote work)
5 Generic Markets, 6 Target Markets, 7 New Products, 4 Existing Products
Fintech Market (market challenger) Meta Novi**
Gaming NFT Market (market challenger) Horizon Worlds*
All Horizon Platforms
Millenials (Gen Ys), Gen Zs
Baby Boomers, Gen Xs
Targeted Demographic Groups:
* oculus.com (combined VR headset and Horizon apps)
** workplace.com, novi.com,
*** portal.facebook.com
Or Man Partners