1 The Web's New Value Chain And PLC
The new generation of Web platforms, including Meta's Metaverse, is
powered by AR/VR. This said, the Web's value chain and PLC remain
unchanged
Product Life Cycle Positioning As shown on the graph below, for the past
20 years, by paying top dollar to acquire upstarts, the traditional ITC companies (IBM, Microsoft, Oracle, SAP, Adobe, Salesforce,..), along with the FAANGs (Amazon, Google), and the major private equity firms specializing in high-tech (Vista, Permira, TPG, Thoma Bravo), have aggressively scaled up the new market
for Cloud Platform products, at that key intersection point along the product
life cycle when market adoption and market growth are at their peak. Today, as
Cloud platforms, which cater mainly to the IT infrastructure market at the back-end, begin to sag and enter the maturity stage, Web platforms, which
cater mainly to the user application market at the front-end, will take over as
the next major growth driver
First to Market To us, the Next Gen Web remains essentially any current
2D platform, which has been enhanced with new 3D graphical technologies
used on Online Gaming platforms. These new technologies are AR and VR,
which are nothing more than enhancements of Pixar's computer-animated
film technology first used in Toy Story in 1995. Where both markedly differ
from the older version is in their low-code/no-code feature. This key feature
allows ordinary users with little knowledge of programming to be creators,
capable of developing their own digital products on the new low code Web platforms. This also applies to physical products, which can be designed
online, then cast and produced on the shop floor using digital twin software,
an enhanced, integrated version of 3D CAD/CAM and EDA software
Products - Platforms & Apps Very young entrepreneurs (Bezos, Page and Brin, Zuckerberg) seized the opportunity provided by 4G and more interactive
languages (C, Javascript) to launch the first eCommerce, Search and Social
Media platforms. On their heels, user apps began to go Mobile and to shift
from Enterprise ERPs to customer- facing apps, such as Martech and Fintech.
All platforms, today in 2D, will be in 3D
Channels & Markets 4G cellular networks shifted the market from home PCs
to wireless mobile. The big winners were: i) the telecom operators who had a lock-in on both the Mobile and Internet markets, ii) Google and Facebook
who built up the Web Advertising market with their Search and Social Media websites, iii) Amazon of course who created the eCommerce market, iv) Netflix who disrupted the Digital TV market, displacing it from linear TV
broadcasting to direct-to-consumer, app-based Internet streaming, v) Snap and
Tik Tok who carved out the Instant Messaging market. All channels, today running on a highly centralized 5G network, will need to run on a more decentralized 6G network. As for the Metaverse, Meta will continue, by
other means and with less spending, to try to carve out a leading position
in the new Web market, the Next Gen Web market, powered by AR/VR,
in order to serve the next generation of users, the Millennials and the
Gen Z's
2 The New Web Business
What Is The Business? It was Facebook, now Meta, who shook up the Web
market with its Metaverse, showcasing in July 2021 its Horizon Worlds platform,
where users can develop and commericalize their own original digital content, using the easy-to-use "no-code/low code" dev tools it puts online at their disposal.
The huge new market that Meta couldn't miss and that goes well beyond that
for digital content, is what we can call the Consumer-as-a-Business (CaaB)
market, or to use older acronyms, the C2B and C2C markets, complementing what we've only known so far, the B2C and B2B markets. It appears that for
now at least, Meta will develop this new activity within its core social media business (see our Meta case study).
Definition: like any commercial product, a user digital content is anything you
create digitally, i.e. a website, a jpeg image, a video clip, an online game, an
NFT image, for which you've obtained the IP rights and the regulatory approvals
needed to be authorized to put it up for sale online (the digital IP is a digital
signature such as an NFT token and the legal IP is the patent)
The first upstarts to set up the marketing channels, now known as platforms,
to cater to this new CaaB market came from the online gaming world, with
Roblox leading the way beginning in 2006. NFT platforms appeared only a few
years later, beginning in 2009, as extensions of cryptocurrency platforms
which were secured by blockchain, an encryption method dating back to the
70's upgraded for bitcoin (in order to raise barriers to entry, all NFT platforms today only accept blockchain cryptocurrencies for payment)
The Product The final product is of course the digital asset
The Product/Market We have on the one hand the Consumer products
which are catered to the emerging C2B and C2C markets, and on the other,
what we can call the Enterprise digital products which are catered to the B2C
and B2B markets
The Product/Market/Channel There are currently 4 distinct marketing
channels, that is, platforms, serving the above 4 product markets (C2C,
C2B, B2C, B2B)
We first have the NFT platforms which market themselves as blockchain
platforms, and to the extent that blockchain can be used to encrypt both
the digital object (coded by a product encryption key, the NFT token) and
its payment in cryptocurrencies (coded by a payment encryption key, the
FT token), they are also cryptocurrency platforms. They serve, as markeplaces,
all 4 markets. OpenSea, which has processed an estimated $23B worth of transactions since its founding in 2017, is one such NFT marketplace
We then have the Gaming platforms, which use neither blockchain nor
cryptocurrencies but are considered to be NFT platforms (because they also
sell digital objects). They serve all 4 markets. Roblox, launched in 2006, is
one such gaming platform
See our NFT case study for a more detailed explanation of both platforms
We then also have what we can call the Enterprise platforms serving the
B2C and B2B markets. For example, Microsoft has embraced Meta's
Metaverse by adding what it calls Metaverse layers to its existing platforms:
Mesh to MS Office 365 and Connected Space to MS Dynamics. Because it
can tap into its base of 1.5B active Windows and MS Office users, it will most likely move into the C2C and C2B markets
Finally, we have Meta's Metaverse platforms, marketed under its Horizon
brand. See our Meta case study
The Web's New Value Chain
Cloud
Platform
Products
Next Gen Web
Products
Digital
Content,
aka Digital Assets
(original collectible items)
The Network
Website (Domain Name)
Geolocation (PoP)
Data Traffic (Router)
Device (IP Address)
The Equipment
Servers
Devices
Telecom Equipment
Data Storage
Software (Kubernetes)
The People
Developer
Data Analyst
Designer
The Technologies
Application Software
Web Services Software
Hardware & Rel. Software
Open Source Software
see page
ERP
Martech
Fintech
Next Gen Web
Apps
The ITC
Industry
Cloud Infrastructure
(hardware)
The Training
Computer
Science
Electronic & Telecom
Engineering
Web Platforms (user)
Cloud Platforms (system)
eCommerce
Search
Social Media
Next Gen Web
Platform
Mobile/Internet
Web Advertising
eCommerce
Digital TV
Messaging
Next Gen Web
Omnichannel
Cloud Platforms
(software)

Addressable
Market
75B IoT devices
Next Gen Web
Target Markets
Social,
Business,
Retail,
Smart Home,
Smart TV, Gaming,
Fintech









Channels
Apps
Platforms

Products
Markets






The Web's New Product Life Cycle (PLC)

Web Platforms (user)
Cloud Platforms (system)

Web Growth
(2022- )

Creator
Economy
Digital
Economy
The Web
The Next Generation of Web Platforms
(including Meta's Metaverse)
Cloud Growth
(2000-2022)


To contact us
Or Man Partners
The Biz